Planetes Game
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Roadmap

All items listed are subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order. This roadmap represents an overestimation of what we will be able to complete in each period.

Completed Q3 2018

Features and items that were completed by or around the end of September 2018.
New Parts:
- Spawn bay.
- Cargo Container.

- Ion RCS.
- Two seat Bridge.
- Side Mount Cannon.
- 1X5 Solar Panel.
​- 2X2 Angle Girder/Panel.
Resources as Items:
Resources are currently stored in containers on the character. Resources need to be game items like weapons and tools which can be added to the inventory and put down into the game world.
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Refueling of Resource Tanks:
Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added.
Ship and Base Security:
Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked.
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Basic Tutorial:
Complete the basic tutorial framework. The tutorial is meant to cover all primary areas of the game. Tutorial should cover the essential actions the player will need to complete in order to play the game and access the basic features of the game.
Persistent Inventory: Complete
The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts.
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​In Progress

What we are currently working on and hope to complete by the end of Q4 2018.
Planned New Parts:
- Point Defence Cannon Turret (Auto).
​- Laser System Turret (Manned)
Crafting of Items:
Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.
Crewed and Automated Turrets:
Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons).
Basic AI:
First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations.
P.A.R.R.O.T:
The PARROT, or Personal Automated Roaming Robot Omni Tool. Is a robot the a player can acquire which will help the player in various ways. Doing ship duties such as refueling, repairing and even engaging in defensive or offensive combat.
Expanded Radar System:
The current radar system is really just a prototype. The fully realized system will include methods for overlaying radar over the system map, setting navigation way-points and torpedo way-points. It will also include many different types of radars and allow for players to modify the parameters on their radars within certain ranges to be able to tune the radar for specific uses.
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Ship UI:
​The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting.
Supply Drop / Pod Events:
These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources.
Energy Shield Projectors:
New parts that will project an energy shield in a set direction and range. Shield will draw energy from on board batteries. Shields can be adjusted in power to respond to incoming threats.​
Seeking Missile System:
Missiles and their respective launchers will work in several different ways. The seeking missile system will add the various means for seeking missiles to track their targets, be it laser guided, heat seeking or radar signature. This system will also include countermeasure systems for missile avoidance.
Radar System Integrated with Guided Projectile System:
The guided projectile system is meant to be used directly with radar overlays. Players should be able to view their radar, choose targets from their radar, and set navigation way-points for certain guided projectiles such as torpedoes.
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Community/Local Servers:
Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings.
Consumables:
There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose.
Better Weapon Targeting:
Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position.
Station Anchoring System:
The station anchoring system will allow a player to fix their station to a specific location, whether is be on an asteroid, planet or a set point in space. There will be various different parts used depending on the location. For instance ground anchors will be used on asteroids and planets to secure the station, but in a point in space a thruster control unit will need to be installed, which will automatically fire thrusters to counteract undesired position changes.
Docking:
Docking will be like the maglock system. Additionally it will allow ships that are docked together to share resources such as fuel and electricity, and send control commands back and forth.
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​Next Up

What we will be working on and hope to complete by the end of Q1 2019.
Additional Star Systems
Interstellar Travel
Furniture System
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Mine (weapon) System
Nuclear Thrusters
Heat System for Ships
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Top Mounted Turrets
Interior Turrets
Melee Weapons
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Future

What we would like to do in the future but have no set time frame for when to implement.
- Procedural Generation of Star Systems.
- NPC Stations and NPC Controlled Ships.
- Ship Blueprints.
- Ship Painting / Decals.